Category Archives: projects

Goatsukah Game update 2 with features.

Finally took a little night time to deal with some issues I had with the game and how it’s going to be.
At the moment this is a platform/action game that takes some inspiration from games like Castlevania(Konami) and Megaman(Capcom) among many others that I’ve been playing over the years.

I’ll be posting some features that i’m implementing to make things easier and or more challenging for the hero depending on what they do during the game.

Gather Nourishment aura:

The invisible aura that gathers nurishment for the hero.

The invisible aura that gathers nourishment for the hero.

The Gather Nourishment Aura(GNA) is an invisible force around our hero that works like a magnet for blood specks around him.

as he goes close the blood follows him

as he goes close the blood follows him

The thing about the GNA is that is not precise the blood specks will move to the location where you were originally when the aura got close enough to “incite” them which will be an interesting mechanic to later play with as you could potentially gather a whole bunch into a place and then just take them. That not only looks kinda cool when moving they also may help in certain boss battles.

The idea is that eventually as the game progresses you get larger radius for the GNA and maybe be able to use it in your favor with other items, this is still a bit experimental.

As an aesthetic feature I also added a particle generator based “puffer” to the feet of our hero so when he lands it creates a neat effect. I was also able to use the same (or rather similar) concept for the “boss fight” wall closing down on you. I guess I could use that for falling blocks, and stuff like that too I’m still in the highly experimental stage of development so Ideas are just starting to tie in together.

The main idea is to get as many working features as I can together in one stage so I can implement them in different ways in the next stages to come. I have my stages already planned in terms of where the story will take you, what animation clips I want in between stages, what the bosses will be and how you will be progressing through the game. The little details and some mechanics are still being worked on with great success so far.

I also made what the basic interface will look like.

basic HUD/interface so far

basic HUD/interface so far

I hope to have much more updated and finished later so that it’s actually playable other than just walking/jumping and navigating around. Maybe some enemies to fight and some traps on the way who knows.

GoatSukah Game update

Screenshot of the progress of the GoatSukah Game.

Screenshot of the progress of the GoatSukah Game.

I’ve managed to put a few more minutes into it and now the game has actual graphics.

You can check the progress at the “Playground and Samples” area of this blog here and then.

Today’s update is located here.

What’s new since last version.

  • Decided to scrap the HUGE single map for smaller more manageable map. This lets me add a bit more quality per stage and makes it easier on portable devices.
  • Did a full overhaul of the stage graphics.
  • I’m integrating parallax into the background. I’ll be fine tuning that soon.
  • Still undecided if the hero should be that small or make it a bit bigger.
  • Finally added the ship to the background with some cool lighting effect.
  • Decided to make use of the actual stage look/feel so I hid most of the floor and wall tiles.
  • Added a “Castlevania like” camera. Still needs a little fine tuning.
  • Now the screen zooms to the size needed for the device.

There’s a ton of work to be done and I’m doing it just for fun.
The game is being made using Construct 2 
I hope you all like it. Soon I’ll get down and start doing the “scene” animations in-between parts of the stages but I’d like to get at least a few stages actually finished before that.

Old testament and new Technology

As a fun project for my old testament class oral report I decided to do something none of the students in the class had ever seen. So I mixed up the old and the new with the help of Metaio a little wikipedia information, some Blender and the help of my cellphone and a piece of paper. I took the opportunity to show some of my fellow students the potential of Augmented Reality while giving a report on the Desert Tabernacle of Moses.

Here’s some sample screen captures taken from my phone so you can get how it looks live.

Sample viewed before scanning the qr code

Sample layout taken from wikipedia article. I added the junaio qr code to it.

Sample layout taken from wikipedia article. I added the junaio qr code to it.

Sample viewed trough the Junaio app

This is how it looks trough the app.

This is how it looks trough the app.

The model is a low poly, and textured version based on a printable concept. It is not 100% accurate or complete by my standards but it was a nice test.
It’s not about showing off more than the fact that I like to give back to the community what little extra information I find that may be useful to know about. Who knows?… maybe they’ll find it so interesting that they can do something with it in the future.

I’m not sure how long it will be fully functional and the model is set to be “fast detection/ low precision” which means it will be easy to detect but may jump a little if not angled right.

I’ll post my target image with the qr code so you can try it out. Remember it only works if you download the junaio app from your mobile’s app store (it is free). Have fun and I hope this article is a bit informative if not inspiring I’m certain some of you can do something cool with this.

enjoy this is an example of my little project I hope you like it.

enjoy this is an example of my little project I hope you like it.

If you find interest in the desert tabernacle you can find tons of information google-ing it but this site has some very nice information too :

Welcome to the Jungle.

Ah yes the jungle. After a trip to Florida with my family to “stretch” and “relax” (of which we couldn’t do either) I return to the frey. Long hours of work and a few projects that are extra hours after work.

What we have on the cooking pot lately:

  • Regular work.
  • Baby and Wife.
  • That book I’m writing(slow process for me).
  • Special Comic/Hybrid with a friend and a few teammates.
  • Some digital illustrations to keep myself polished.
  • More fiddling with Construct 2 to see if I finish at least one small game.
  • Custom designing a separate version of this blog.
  • Education project with a friend from church…
  • and hopefully get back in track so I can sell the apartment at the end of the year.

With this soup cooking you can imagine my health has not been the best lately. At least I’m cutting down on the soda. Cheers!

Construct your world.

If you’re a designer, a game enthusiast or even just someone looking for something to do you should really try out using Construct 2 from scirra.

Construct 2 to me is basically a far cousin of a program I used to have called Klick & Play from Maxis. I call it a far cousin because the idea behind it is to make games without needing much code experience (or none in some cases). The end result is a published html 5 game or application depending on what you made with it. Being as it may it also allows you to publish to certain wrappers or formats that will allow you to make your apps work on mobiles and tablets.

The community behind this product is strong and friendly. There is tons of tutorials, forums and documentation that will aid you in your quest to boldly go wherever you want to go with your game.

The best thing, in my honest opinion, is that you can start making stuff for free. When you are ready to take the plunge there are other two license options to choose from, not to mention they make special offers here and then.

Go and construct something today! … wow it almost sounds as an advertisement  he he.

Excerpt from Graphic Design in Education book I’m writing.

I’ve been writing this book for what seems like an eternity. Mostly as a way to cleanse myself from bad experiences and as a tool/warning or example of what to do or what not to do, what to expect or what not to expect from the field of Graphic Design in Education(online and offline).

Sure the book is mostly comprised of opinions, experiences and strong feelings I do my best to keep it as educational and objective as possible. I have to be fair to both parties involved in this game of chess after all… I got a lot of experience and knowledge out of the whole process. My goal is to impart if only some part of that knowledge to the ones that follow.

[beginning transmission]

Some of us still like a book here and then but in reality most “techies” will focus on the internet to get their reading, their information and their “facts” right.

How does this pertain to our cause… who’s cause? The graphic designer cause. Usually the graphic designer is thought of as the guys that mess around with the colors, the size of the fonts, and places funny graphics and images on the stuff someone else writes. As basic as that description is it clearly depicts the ignorance of our clientele into what we actually do. Most if not all the fault on this matter falls on the designers themselves but that is a big enough issue for another book.

Let’s focus more on the pressing matter. Online education and how the graphic designer’s job is to make it more effective and useful.

First of all let me get this out there… education is a terrible place to be for a graphic designer. Not because they can’t do it but as as our friend Albert Einstein used to say… “The problem with learning is education.”

A graphic designer in education has one of the toughest jobs out there and here’s why:

  • Not only does your employer not understand to the fullest what you do they also have a tendency to think you don’t have anything to do most of the time.
  • Your supervising officer usually has nothing to do with art, design or even marketing for that matter.
  • The timelines and goals are greatly underestimating the time it takes to make anything in this industry.
  • If your lucky they pay you by hour… most of us are not that lucky and they have you as what they call “exempt employee” which is a renamed version of slavery with a ridiculously low but “stable” salary.
  • Usually because of the previous statement you don’t have time or energy left for a life (those who get one) and/or for freelance jobs which most of us use to balance the scales.

Trying not to be overly negative here, there are some advantages to this:

  • You get a chance to change someone’s life (or several someone’s) if you’re really good at what you do.
  • You get the chance to make a difference in the end.
  • You get (in most cases) access to cheap prices when buying programs and equipment which is something not many people seem to be aware of. (.edu emails and credentials can get you great discounts on software and some hardware)
  • You get to beef up your skills and portfolio since the education industry is constantly in need of something you can do.
  • You have to force yourself to be a few steps ahead of your employer in research and development and new techniques that eventually will make you a better designer and a more flexible freelancer.
  • You get to meet interesting people what will add some flair to what you do and may even complement you on how creative this or that you made is. (support group)

Those are basically some of the challenges and the rewards of working in education as a Graphic Designer. This is not for the faint of heart. This is not for the impatient, unless of course you actually want to develop patience in the process. This is not for anyone who doesn’t want to get better at what they do and work hard while learning new things that enrich their skills

[end of transmission]

I’m hoping on finishing this book by the end of the year provided nothing out of the ordinary affects my progress.
I hope it is of great use to the graphic design community and that it inspires more creative interactions in education so that we can all work together for a better future.

Education, design, books?


What If I told you… there’s a way to make your educational and designing needs possible. A team working for the same goal, professionally and diligently dishing out dynamic products that are both a pleasure to behold and get the information to their targets effectively.

Did I mention they can also make books? Stay tuned for more…