Category Archives: animations

Freefall Bird – My first published game

FreeFall Bird Icon

FreeFall Bird is the first mobile game I’ve fully published with music by Jesús M. Cruz  and published by Solutions By Design. As of today it just hit the Google Play Store.

You can also find the game fanpage in facebook we’ll be adding updates images and more information there as well.

I hope it goes well and I’ll be working on keeping it up to date as best I can and fixing any issues that arise along the way.


The Baiden Region intro animation campaign

Working on this animation

Working on this animation

I finally decided on try my luck out and use the indiegogo service to fund the completion of the intro animation. As soon as that intro animation is made I can focus on other aspects of the project such as creating an app for the campaign setting and make even more animations in the process.

You can find the campaign here.

With everyone’s help hopefully we can get a cool product out there. I’ll be adding links to the Blender site as I’m actually using Blender as my 3d animation software.

My original model was made in poser but playing around with Blender made me decide I should just make my own so that it would be completely original which also lets me make it look a bit more like the drawing when It’s done than an actual “poser model”. I’ll be refining it a bit more before the final product, however shes just one of several models I have to work on.


Spriter animation software

Spriter icon

Spriter Is a very affordable, utility that can help many users of Construct 2 or any other game making, animation making, fun loving, person, create the animation sprites they need. The program Itself is fairly strightforward to use, its well documented and has several trainings available for people to dig into.

Be sure to give it a try. One of the features I personally like is the ability to set up bone structures which you can then animate and swap elements as needed which is great when making “skins” for your characters or pre-fab animations for your production process.


Goatsukah Game update 2 with features.

Finally took a little night time to deal with some issues I had with the game and how it’s going to be.
At the moment this is a platform/action game that takes some inspiration from games like Castlevania(Konami) and Megaman(Capcom) among many others that I’ve been playing over the years.

I’ll be posting some features that i’m implementing to make things easier and or more challenging for the hero depending on what they do during the game.

Gather Nourishment aura:

The invisible aura that gathers nurishment for the hero.

The invisible aura that gathers nourishment for the hero.

The Gather Nourishment Aura(GNA) is an invisible force around our hero that works like a magnet for blood specks around him.

as he goes close the blood follows him

as he goes close the blood follows him

The thing about the GNA is that is not precise the blood specks will move to the location where you were originally when the aura got close enough to “incite” them which will be an interesting mechanic to later play with as you could potentially gather a whole bunch into a place and then just take them. That not only looks kinda cool when moving they also may help in certain boss battles.

The idea is that eventually as the game progresses you get larger radius for the GNA and maybe be able to use it in your favor with other items, this is still a bit experimental.

As an aesthetic feature I also added a particle generator based “puffer” to the feet of our hero so when he lands it creates a neat effect. I was also able to use the same (or rather similar) concept for the “boss fight” wall closing down on you. I guess I could use that for falling blocks, and stuff like that too I’m still in the highly experimental stage of development so Ideas are just starting to tie in together.

The main idea is to get as many working features as I can together in one stage so I can implement them in different ways in the next stages to come. I have my stages already planned in terms of where the story will take you, what animation clips I want in between stages, what the bosses will be and how you will be progressing through the game. The little details and some mechanics are still being worked on with great success so far.

I also made what the basic interface will look like.

basic HUD/interface so far

basic HUD/interface so far

I hope to have much more updated and finished later so that it’s actually playable other than just walking/jumping and navigating around. Maybe some enemies to fight and some traps on the way who knows.


GoatSukah Game update

Screenshot of the progress of the GoatSukah Game.

Screenshot of the progress of the GoatSukah Game.

I’ve managed to put a few more minutes into it and now the game has actual graphics.

You can check the progress at the “Playground and Samples” area of this blog here and then.

Today’s update is located here.

What’s new since last version.

  • Decided to scrap the HUGE single map for smaller more manageable map. This lets me add a bit more quality per stage and makes it easier on portable devices.
  • Did a full overhaul of the stage graphics.
  • I’m integrating parallax into the background. I’ll be fine tuning that soon.
  • Still undecided if the hero should be that small or make it a bit bigger.
  • Finally added the ship to the background with some cool lighting effect.
  • Decided to make use of the actual stage look/feel so I hid most of the floor and wall tiles.
  • Added a “Castlevania like” camera. Still needs a little fine tuning.
  • Now the screen zooms to the size needed for the device.

There’s a ton of work to be done and I’m doing it just for fun.
The game is being made using Construct 2 
I hope you all like it. Soon I’ll get down and start doing the “scene” animations in-between parts of the stages but I’d like to get at least a few stages actually finished before that.


Old testament and new Technology

As a fun project for my old testament class oral report I decided to do something none of the students in the class had ever seen. So I mixed up the old and the new with the help of Metaio a little wikipedia information, some Blender and the help of my cellphone and a piece of paper. I took the opportunity to show some of my fellow students the potential of Augmented Reality while giving a report on the Desert Tabernacle of Moses.

Here’s some sample screen captures taken from my phone so you can get how it looks live.

Sample viewed before scanning the qr code

Sample layout taken from wikipedia article. I added the junaio qr code to it.

Sample layout taken from wikipedia article. I added the junaio qr code to it.

Sample viewed trough the Junaio app

This is how it looks trough the app.

This is how it looks trough the app.

The model is a low poly, and textured version based on a printable concept. It is not 100% accurate or complete by my standards but it was a nice test.
It’s not about showing off more than the fact that I like to give back to the community what little extra information I find that may be useful to know about. Who knows?… maybe they’ll find it so interesting that they can do something with it in the future.

I’m not sure how long it will be fully functional and the model is set to be “fast detection/ low precision” which means it will be easy to detect but may jump a little if not angled right.

I’ll post my target image with the qr code so you can try it out. Remember it only works if you download the junaio app from your mobile’s app store (it is free). Have fun and I hope this article is a bit informative if not inspiring I’m certain some of you can do something cool with this.

enjoy this is an example of my little project I hope you like it.

enjoy this is an example of my little project I hope you like it.

If you find interest in the desert tabernacle you can find tons of information google-ing it but this site has some very nice information too :
http://thedeserttabernacle.blogspot.com/


Welcome to the Jungle.

Ah yes the jungle. After a trip to Florida with my family to “stretch” and “relax” (of which we couldn’t do either) I return to the frey. Long hours of work and a few projects that are extra hours after work.

What we have on the cooking pot lately:

  • Regular work.
  • Baby and Wife.
  • That book I’m writing(slow process for me).
  • Special Comic/Hybrid with a friend and a few teammates.
  • Some digital illustrations to keep myself polished.
  • More fiddling with Construct 2 to see if I finish at least one small game.
  • Custom designing a separate version of this blog.
  • Education project with a friend from church…
  • and hopefully get back in track so I can sell the apartment at the end of the year.

With this soup cooking you can imagine my health has not been the best lately. At least I’m cutting down on the soda. Cheers!


Construct your world.

If you’re a designer, a game enthusiast or even just someone looking for something to do you should really try out using Construct 2 from scirra.

Construct 2 to me is basically a far cousin of a program I used to have called Klick & Play from Maxis. I call it a far cousin because the idea behind it is to make games without needing much code experience (or none in some cases). The end result is a published html 5 game or application depending on what you made with it. Being as it may it also allows you to publish to certain wrappers or formats that will allow you to make your apps work on mobiles and tablets.

The community behind this product is strong and friendly. There is tons of tutorials, forums and documentation that will aid you in your quest to boldly go wherever you want to go with your game.

The best thing, in my honest opinion, is that you can start making stuff for free. When you are ready to take the plunge there are other two license options to choose from, not to mention they make special offers here and then.

Go and construct something today! … wow it almost sounds as an advertisement  he he.


The Baiden Region

I’m adding a new section inside the galleries that will link to the project page I’m working on for a personal animation project I have. The project is a campaign setting taken to the next level and I’m making an introductory animation for it as well.

This is a big complicated project with lots of details and I’m taking it step by step, doing my research and working the kinks out.

I was originally designing the character in Daz3d and Poser but recently have started fiddling with the idea of just making everything from scratch like I’m doing with the environment. I’m currently using Blender for the project.

Direct link to the project page.

~JCP